Rules
Ver. 3.1 Final
©2002-2004
Zoids After Era RPG
| Basic Rules | Stats Defined | Role Play System | Battle Data |
| Teams/Classes | Organoid Systems | Custom Zoids and Fuzors | |
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Printable version of the rules, click here. (For reference only) |
No part of the rule's found on this RPG can be used on another
website.
Death shall come to anyone that steals this RPG's game system.
Teams and Classes
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Teams >When
your in a team your captain sets the rules and guidelines. > The major benefit of a team is the amount of money you can gain and have access to. Team battles will result in lots of cash for team and the pilots involved. > Being in a team is a special privilege and if you don't perform well you will be kicked out. Classes New teams begin with no points and are not ranked. Class A- Required points 40,000 | Can only fight in Dual and RP Focused Battles team battles |
Mercenaries Merc pilots can not be officially affiliated with any one team, but can fight under any teams banner for as long as they wish or as long as the team wishes. Mercenaries do not receive standardized winnings as team pilots would but rather variable amounts that must be agreed upon before a battle begins. Highly skilled Mercs can demand large amounts of cash while lesser skilled pilots will want to start small. Role Play credits will be determined by the Role Play system of 2 RP credits per paragraph of battle narrative. |