Parts
| Upgrades and Enhancements | ||||
| Armor | Defensive | Cockpit System Upgrades | Rifles | Cannons |
| Machine Guns | Blades | Missile Pods | Organoids | Misc Components |
| Custom Zoid Parts | ||||
Rifles
Ideal for long
range combat
+30% accuracy when targeting air based zoids.
| Anti-Zoid Rifle Use: Once per move, up to 3 moves 10 Hit points 200 credits 35 dp External Hardpoints: 1 |
Sniper Rifle (Can fire twice in one action, at a single target. Increased hit percentage against long range targets.) Use: 4 times per move, up to 2 moves. 12 Hit points 800 credits 40 dp External Hardpoints: 1 |
| Pulse Rifle (Energy Based) (Looks like a 40cal. rifle but fires energy pulses rather than solid matter.) Use: 2 times per move 15 Hit points 500 Credits 60 dp External Hardpoints: 1 |
Double 80 cal. Rifle Use: Twice per move, up to 3 moves 18 Hit points 600 credits 70 dp External Hardpoints: 1 |
| Mega Rifle (Uses magnetic technology to speed up the velocity of the ammo.) Use: 3 times per move, up to 4 moves. 20 Hit points 1000 credits 90 dp External Hardpoints: 2 |