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Parts

Upgrades and Enhancements
Armor Defensive Cockpit System Upgrades Rifles Cannons
Machine Guns Blades Missile Pods Organoids Misc Components
Custom Zoid Parts  

       
         

Cannons

Rifles
Ideal for
long range combat
+30% accuracy when targeting air based zoids.

Anti-Zoid Rifle
Use: Once per move, up to 3 moves
10 Hit points
200 credits
35 dp
External Hardpoints: 1
Sniper Rifle
(Can fire twice in one action, at a single target. Increased hit percentage against long range targets.)
Use: 4 times per move, up to 2 moves.
12 Hit points
800 credits
40 dp
External Hardpoints: 1
Pulse Rifle
(Energy Based)
(Looks like a 40cal. rifle but fires energy pulses rather than solid matter.)
Use: 2 times per move
15 Hit points
500 Credits
60 dp

External Hardpoints: 1
Double 80 cal. Rifle
Use: Twice per move, up to 3 moves
18 Hit points
600 credits
70 dp
External Hardpoints: 1
Mega Rifle
(Uses magnetic technology to speed up the velocity of the ammo.)
Use: 3 times per move, up to 4 moves. 
20 Hit points
1000 credits
90 dp
External Hardpoints: 2