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Parts

Upgrades and Enhancements
Armor Defensive Cockpit System Upgrades Rifles Cannons
Machine Guns Blades Missile Pods Organoids Misc Components
Custom Zoid Parts  

       
         

Cannons

Missile Pods

Duel Missile Pods
(Two missiles pods that can be mounted on each side of your zoid, each pod holds 4 missiles.)
Use: Once per move, up to 4  moves.
20 Hit points
1200 credits
dp:30 per missile
External Hardpoints: (2)1 per pod
Mega Missile Launcher
(A single missile pod that can be mounted to the top of your zoid, holds 20 missiles.)
Use: Twice per move, up to 4  moves
20 Hit points
1500 credits
dp:40 per missile
External Hardpoints: 1
Napalm Missile Pod
(When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoids internal systems may suffer a system freeze. Holds 10 missiles)
Use: Once per move, up to 3 moves.
35 Hit points
2000 credits
dp: 20 dp per missile.
Heat Rating: 10 per missile

External Hardpoints: 1
Anti Missile System
( A pod of hundreds of tiny projectiles. When an opponent fires a barrage of missiles at your zoid this system kicks in and automatically counters the missiles.)
Use: Once per move, up to 3 moves.
40 Hit points
2200 credits
External Hardpoints: 1
Torpedo Pods
(Two Torpedo pods that can be mounted anywhere on your zoid, each pod holds 2 Torpedo's. For use only with aquatic capable zoid's. Can not function out of the water)
Use: Once per move, up to 4  moves.
34 Hit points
1000 credits
dp:30 per Torpedo
External Hardpoints: (2)1 per pod