Parts
| Upgrades and Enhancements | ||||
| Armor | Defensive | Cockpit System Upgrades | Rifles | Cannons |
| Machine Guns | Blades | Missile Pods | Organoids | Misc Components |
| Custom Zoid Parts | ||||
Missile Pods
| Duel Missile Pods (Two missiles pods that can be mounted on each side of your zoid, each pod holds 4 missiles.) Use: Once per move, up to 4 moves. 20 Hit points 1200 credits dp:30 per missile External Hardpoints: (2)1 per pod |
Mega Missile Launcher (A single missile pod that can be mounted to the top of your zoid, holds 20 missiles.) Use: Twice per move, up to 4 moves 20 Hit points 1500 credits dp:40 per missile External Hardpoints: 1 |
|
Napalm Missile Pod (When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoids internal systems may suffer a system freeze. Holds 10 missiles) Use: Once per move, up to 3 moves. 35 Hit points 2000 credits dp: 20 dp per missile. Heat Rating: 10 per missile External Hardpoints: 1 |
Anti Missile System ( A pod of hundreds of tiny projectiles. When an opponent fires a barrage of missiles at your zoid this system kicks in and automatically counters the missiles.) Use: Once per move, up to 3 moves. 40 Hit points 2200 credits External Hardpoints: 1 |
| Torpedo Pods (Two Torpedo pods that can be mounted anywhere on your zoid, each pod holds 2 Torpedo's. For use only with aquatic capable zoid's. Can not function out of the water) Use: Once per move, up to 4 moves. 34 Hit points 1000 credits dp:30 per Torpedo External Hardpoints: (2)1 per pod |