Parts
| Upgrades and Enhancements | ||||
| Armor | Defensive | Cockpit System Upgrades | Rifles | Cannons |
| Machine Guns | Blades | Missile Pods | Organoids | Misc Components |
| Custom Zoid Parts | ||||
Machine Guns
Ideal for melee
combat
| Small Machine Gun Use: Once per move, up to 3 moves 8 Hit points 100 credits dp:35 External Hardpoints: 1 |
50 cal. Assault GATTling Gun Use: Twice per move, up to 2 moves 12 Hit points 200 credits dp:45 External Hardpoints: 1 |
| Duel Zoid Machine
Guns Use: 3 times per move, up to 3 moves. 14 Hit points 500 credits dp:55 External Hardpoints: 1 |
Tri-Barrel
Mini Gun Use: 3 times per move, up to 4 moves. 16 Hit points 600 credits dp:65 External Hardpoints: 1 |
| Radar Guided Chain
Gun (Locks on to it's target and fires away, it's only weakness is it can't see objects obstructing it's view.) Use: 2 times per move, up to 3 moves. 18 Hit points 800 credits dp:75 External Hardpoints: 1 |