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Parts

Upgrades and Enhancements
Armor Defensive Cockpit System Upgrades Rifles Cannons
Machine Guns Blades Missile Pods Organoids Misc Components
Custom Zoid Parts  

       
         

Machine Guns
Ideal for
melee combat

Small Machine Gun
Use: Once per move, up to 3 moves
8 Hit points
100 credits
dp:35
External Hardpoints: 1
50 cal. Assault GATTling Gun
Use: Twice per move, up to 2 moves
12 Hit points
200 credits
dp:45
External Hardpoints: 1
Duel Zoid Machine Guns
Use: 3 times per move, up to 3  moves.
14 Hit points
500 credits
dp:55
External Hardpoints: 1
Tri-Barrel Mini Gun
Use: 3 times per move, up to 4  moves.
16 Hit points
600 credits
dp:65
External Hardpoints: 1
Radar Guided Chain Gun
(Locks on to it's target and fires away, it's only weakness is it can't see objects obstructing it's view.)
Use: 2 times per move, up to 3  moves.
18 Hit points
800 credits
dp:75
External Hardpoints: 1