Hex Shield This is a truly amazing piece of work. After the
Shield Liger came into production work was started on how to perfect
its shield system so that it could be used on any zoid. After many
failed shields and experiments the Hex Shield was created. The Hex
Shield is a small unit that is placed on the zoids back. From this unit
it uplinks with the systems in the zoid to allow the pilot total
control of it. With the uplink completed the pilot can arrange a total
number of 8 hexagonal panels that are a width of 2 meters all the way
around. The pilot can arrange these panels any way he wants. The shield
will block 50% of any enemy attack that connects with the shield.
Each panel works
together as a fully functional shield and can be stabilized for a
period of 2 actions a move. Reduces
all attacks by 50% 3000 Credits External Hardpoints: 1 CPU Slots: 1 | Electromagnetic Force Field
Charges a zoid's
armor, increasing its molecular stability. Reduces damage from energy
based weapons by 50%. Damage from solid matter weapons is reduced by
70%. Cannot be used with the Energy Resistance Coating. Cannot be used
with a shield.
Good
for 3 moves per
battle 2500
credits Internal Slots: 1 |
Guardian
Angel This new technology was
brought about near the discovery and wide spread usage of organoids.
The Guardian angel is an AI trained sphere that aids the pilot while in
battle. A vocal wireless uplink is maintained between the pilot and
angel when activated. The angel can be commanded away from the zoid,
but has a default hovering status above the center of the zoids back.
Many small laserr cannons are covering the body of the hovering angel.
Which it uses to shoot down incoming projectiles, and aid the pilot in
offensive attacks. It is trained to store data on each faced weapon to
learn its character istics. After the first time a weapon is used, the
chance of it being negated by the angel goes up by 20%.
+30 dp to every attack from the pilot
protection from incoming objects (bullets, energy, rockets etc) is up
to the judge, but chances of negating the attack increases by 20% every
time the attack is used after the initial attack. Can remain active for
an entire round, must rest one round before activating again.
4000
Credits CPU
Slots: 1
| |