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Parts

Upgrades and Enhancements
Armor Defensive Cockpit System Upgrades Rifles Cannons
Machine Guns Blades Missile Pods Organoids Misc Components
Custom Zoid Parts  

       
         

Cannons
Ideal for close or long range combat

Hybrid Cannon
Use: Once per move
15 Hit points  
250 credits
dp:30
External Hardpoints: 1
Duel Small Booster
Cannons
Use: Twice per move
18 Hit points  
320 credits
dp:40
External Hardpoints: 1
Plasma Cannon
(Energy Based)
Use: 3 times per move
22 Hit points
1000 credits
dp:70
External Hardpoints: 1
Flame Cannon
Fires a super heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze.
Use: Once per move, up to 3 moves.
25 Hit points
1500 credits
dp: 20 dp to all armor areas.
Heat Rating: 20

External Hardpoints: 1
Rapid Fire Ion Cannon
(Energy Based)
No charge time, minimal heat build up and the firing rate of a chain gun.
3 times per move
28 Hit points
1700 credits
dp:80
External Hardpoints: 1
Hyper Cannon
A single barrel cannon than can be mounted on the back of a zoid. Because of it's weight and size it can only be mounted on 4 legged zoids of suitable size.
Use: Once per move, up to 2 moves 30 Hit points
2300 credits
dp: 90
External Hardpoints: 1
Nitro Cannon
A specialized heavy artillery cannon designed only for medium and heavy class zoids. 
Use: Once per move
32 Hit points
2400 credits
dp: 150
External Hardpoints: 2
Tachyon Particle Cannon
This weapon is the newest product of unknown alien technology. It's power is un matched, but it is slow to recharge.  Because of it's weight and size it can only be mounted on 4 legged zoids of suitable size.
Use: Once per move
40 Hit points
2600 credits
dp: 200
External Hardpoints: 2

Death Wave Cannon
(Unknown Energy Type)
It's small size allows it to be mounted on small zoids and Ariel types. This cannon emits a wave of energy that instantly dissolves a zoids armor and external weapons.

Use: 1 once per move, up to 2 moves. Requires 2 charge feats. Designed for heavy class zoids, -5 speed/agility for medium class, -10 for light class.
50 Hit points  
5000 credits
dp: Total armor depletion with direct hit or 130 dp for partial or deflected hit.
External Hardpoints: 3