Parts
| Upgrades and Enhancements | ||||
| Armor | Defensive | Cockpit System Upgrades | Rifles | Cannons |
| Machine Guns | Blades | Missile Pods | Organoids | Misc Components |
| Custom Zoid Parts | ||||
Cannons
Ideal for close or long
range combat
| Hybrid Cannon Use: Once per move 15 Hit points 250 credits dp:30 External Hardpoints: 1 | Duel
Small Booster Cannons Use: Twice per move 18 Hit points 320 credits dp:40 External Hardpoints: 1 |
| Plasma Cannon (Energy Based) Use: 3 times per move 22 Hit points 1000 credits dp:70 External Hardpoints: 1 |
Flame Cannon Fires a super heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze. Use: Once per move, up to 3 moves. 25 Hit points 1500 credits dp: 20 dp to all armor areas. Heat Rating: 20 External Hardpoints: 1 |
| Rapid Fire Ion
Cannon (Energy Based) No charge time, minimal heat build up and the firing rate of a chain gun. 3 times per move 28 Hit points 1700 credits dp:80 External Hardpoints: 1 |
Hyper Cannon A single barrel cannon than can be mounted on the back of a zoid. Because of it's weight and size it can only be mounted on 4 legged zoids of suitable size. Use: Once per move, up to 2 moves 30 Hit points 2300 credits dp: 90 External Hardpoints: 1 |
| Nitro Cannon A specialized heavy artillery cannon designed only for medium and heavy class zoids. Use: Once per move 32 Hit points 2400 credits dp: 150 External Hardpoints: 2 |
Tachyon Particle Cannon This weapon is the newest product of unknown alien technology. It's power is un matched, but it is slow to recharge. Because of it's weight and size it can only be mounted on 4 legged zoids of suitable size. Use: Once per move 40 Hit points 2600 credits dp: 200 External Hardpoints: 2 |
![]() Death Wave Cannon (Unknown Energy Type) It's small size allows it to be mounted on small zoids and Ariel types. This cannon emits a wave of energy that instantly dissolves a zoids armor and external weapons. Use: 1 once per move, up to 2 moves. Requires 2 charge feats. Designed for heavy class zoids, -5 speed/agility for medium class, -10 for light class. 50 Hit points 5000 credits dp: Total armor depletion with direct hit or 130 dp for partial or deflected hit. External Hardpoints: 3 | |
