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Parts

Upgrades and Enhancements
Armor Defensive Cockpit System Upgrades Rifles Cannons
Machine Guns Blades Missile Pods Organoids Misc Components
Custom Zoid Parts  

       
         

Blades

Viking Lance
Use: Once per move, up to 5 moves
20 Hit points
200 credits
dp:28
External Hardpoints: 1
Duel Cyber Blades
Use: Twice per move, up to 4 moves
30 Hit points
500 credits
dp:90
External Hardpoints: 2
Wing Blades
(Ariel zoid compatible)
Use: Once per move, up to 4 moves
* Hit points (Covered by Ariel Armor Plating)
600 Credits
dp: 70, stuns for 2 actions
External Hardpoints: 2
Double Vipers
Use: Twice per move, up to 3 moves
40 Hit points
700 credits
dp:100
External Hardpoints: 2
Resonance Blades
Vibrates at the proper frequency to do maximum damage to specific armor. Mounted on each side of a zoid. Use upgrades below to enhance the blades.
Use: Once per move, up to 5 moves
50 Hit points
1000 credits
dp:80 (max damage if the upgrades below are used)
External Hardpoints: 2
Heat Blades
(Energy Based)
Use: 3 times per move, up to 2 moves. With HMS- 3 times per battle, break after 3 moves
60 Hit points
800 Credits
dp: 110
Heat Rating: 15

External Hardpoints: 2
   

Resonance Blades Upgrades

Level 1 Chip
Does max damage to Series 1 armor, one hit will destroy any area. If an armor coating is being used than it will do 90DP
+5 Hit points
700 credits
Level 2 Chip
Does max damage to Series 2 armor, one hit will destroy any area. If an armor coating is being used than it will do 100DP
+10 Hit points
1000 credits
Level 3 Chip
Does max damage to Series 3 armor, one hit will destroy any area. If an armor coating is being used than it will do 110DP
+15 Hit points
1200 credits
Level 4 Chip
Does max damage to Series 4 armor, one hit will destroy any area. If an armor coating is being used than it will do 120DP
+20 Hit points
1400 credits