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Parts

Upgrades and Enhancements
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Custom Zoid Parts  

       
         

Armor Enhancements

Bolt on Armor Upgrades

Armor Plating augments your zoid's stock armor. You may install as many platings as your zoid has room for.

Neo Steel Plating
(Requires 2 external hardpoints, on each area it's used on)
900 credits
+100 Armor

Neo Steel plating is the most basic alloy plating. It's kind of heavy so it requires more hardpoints for support.

Fibre Alumi Plating
(Requires 1 external hardpoint, on each area it's used on)
800 credits
+50 Armor

A more advanced alloy with an increased effectiveness against solid rounds and blades. Damage from solid rounds and blades is reduced by 10DP.
Note: Effect doesn't stack, so it's a solid 10DP reduction regardless of how many you have.

Weapon Armor Kit 1
(Increases the hit points of one weapon. You will need to purchase a kit for each of your weapons)
300 Credits
Amount
+10 Weapon Hit Points
Weapon Armor Kit 2
(Increases the hit points of two weapons. You will need to purchase more kits for addtional weapons)
800 Credits
Amount
+30 Weapon Hit Points
Armor Coatings/Treatments
Cannot be applied to CAS. Enhancive coatings are non cumulative. Enhancive coatings and resistance coatings must be reapplied after five battles. Coatings will also protect Weapons as well.
Enhancive Coating 1
Reduces damage to armor by 10%, protects all areas of armor.
500 credits
Enhancive Coating 2
Reduces damage to armor by 20%, protects all areas of armor.
1000 credits
Enhancive Coating 3
Reduces damage to armor by 35%, protects all areas of armor.
1500 credits
Enhancive Coating 4
Reduces damage to armor by 50%, protects all areas of armor.
2000 credits
Organic Armor Coating
 Allows armor to regenerate 30 armor points to all areas each round.
3000 credits
Heat Resistance Coating
Reduces heat damage by 50%, gives the zoid a 50% chance to not suffer a system freeze due to overheating.
500 credits
Energy Resistance Coating
Reduces damage from energy based weapons by 50%, protects all areas of armor.
500 credits
 

Changeable Armor Systems (CAS)
A one time cost of 500c is required to strip your zoid's existing armor and convert it's internal systems. This cost must be paid again if you wish to transfer the armor to another zoid. You will not be reimbursed for your existing armor. Additional weapons can not be used when the armor system is equipped. When the armor system is not equipped base armor will be used. Platings cannot be used with CAS.

Schneider Armor
This Armor is orange in color. The Schneider Armor is built for melee combat, with seven high-density alloy blades.

Armor
+200 Armor

Components

Frontal Shield
A strong frontal force shield that aides the Zoid when executing melee combat maneuvers.
Blocks 50% of energy and non-energy attacks for one turn. Can be used twice per battle. If used with any of the blade attacks, DP is increased by 50.

Chest-Mounted Gattling Gun
Mounted on the Zoid's chest, this gun is made to supplement the blades. The gattling is specially built to break through shields.
Use: 2 times per move

50dp, unblockable by shield.

Dual Side-Mounted Blades
These alloy blades are the longest on the Schneider unit and function similarly to the Blade Liger. They can swing out on the sides to slice or face forward to stab the opponent.
50dp per blade.

Face-Mounted Blades (5)
Forward-facing only, these blades are as mobile as the head they are mounted to. They are for stabbing the opponent.
Use: 4 times per move

100dp

Seven Blade Attack
All seven of the blades are engaged to severely damage the enemy.
Use: Once per move
200dp


This armor system can be used on land-based zoids with 2 or 4 legs and a tail.

3,500 Credits or 2,000 credits if own Liger Zero

Jager Armor
This Armor is blue in color. The Jager Armor is strictly for speed. It is structured to make optimal use of air flow and includes a pair of Ion Boosters. Can you handle it?

Armor
Maximum speed.
The armor for this system has been designed to make the zoid it is installed on aerodynamic.
+200 Armor
Speed becomes 20.

Components

Ion Boosters
Mounted on the back of the Zoid, these boosters greatly enhance the zoid's natural speed and dodging capabilities.
+3 Mental, +5 Reflexes

High-Power Gattling
Mounted on the zoid's chest, this gattling is best used on targets in front of it. The weapon ammo is extremely fast, and cannot easily be dodged.
80dp, unblockable by shield.


This armor system can be used on land-based zoids with 2 or 4 legs and a tail.

3,500 Credits or 2,000 credits if own Liger Zero

Panzer Armor
This Armor is green in color. The Panzer Armor is all about power, with it's twin buster rifles, repulsion armor and it's multitude of guns. Purely an offensive system it is sure to turn a few heads on the battle field, and knock a few off too.

Armor
Immune to physical damage and solid projectile ammo.
The armor for this system has the unique ability to resist physical damage. It's structure is designed to that the kinetic energy of a physical attack is reversed at the point of impact.
+200 Armor
-10 Speed

Components

Twin Buster Rifles
Mounted on each side of the armor, when not in use they can be folded an concealed within the armor. These rifles are the newest in energy based weaponry, require no charge time and do not suffer from heat build up.
100dp per cannon, can be fired simultaneously in a single action.

Pulse Gun
Mounted on the back of the armor. Can spin 360 degrees with a  tilt of 30 degrees up or down.
Use: 2 times per move

80dp

Burning Big Bang
Panzer fires off all of it's weapons and missiles at once.
Use: Once per battle.
300dp, overheating to Panzer unit. Will suffer a system freeze of all legs in one turn after use.

Heat Beam
Mounted on the tail. Fires a intense laser like beam.
Use: 4 times per move

70dp

Multi-Situational Missile Pods (4)
Contained in a compact pod which is than mounted on each of a zoid's legs, behind the Dual 30mm Cannons.
20dp per missile, 5 missiles per pod.


This armor system can be used on land-based zoids with 2 or 4 legs and a tail.

4,500 Credits or 3,000 credits if own Liger Zero

Radiance Armor
This Armor is white in color. Classified as Light Tech this armor provides a decent arsenal with heavy defenses. 

Armor
Immune to dark tech weapons.
The armor for this system is specifically designed to resist Dark Tech weapon systems. It will behave normally against standard weapons.
+300 Armor

Components

Radiant Light
Generates a field that affects all allies. The field this unit creates boosts the abilities of allies and yourself  in combat as well as enhance their zoid's and yours.
+1Spd, +10DP to attacks, +100amr. All Effects last for  round, can be used once.

Stun Beam
Can be mounted anywhere on the armor as configured by the owner. 
Use: 2 times per move

Renders it's target immobile for the remainder of the round.

Beam of smiting 
Can be mounted anywhere on the armor as configured by the owner. The beam is a stream of intense white light that does massive damage, extra damage is done to zoid's with dark tech.
Use: 1 once per move, up to 2 moves
150dp, 250dp to zoid's with dark tech


This armor system can be used on land and air type zoid's.

5,000 Credits