Rules
Ver. 3.1 Final
©2002-2004
Zoids After Era RPG
| Basic Rules | Stats Defined | Role Play System | Battle Data |
| Teams/Classes | Organoid Systems | Custom Zoids and Fuzors | |
|
Printable version of the rules, click here. (For reference only) |
No part of the rule's found on this RPG can be used on another
website.
Death shall come to anyone that steals this RPG's game system.
Battle Data
Format > The narrative should be at least 2 paragraphs, six sentences per paragraph. Take your time and think it through, a well written Battle RP could decide the battle for you. > Your action summary should be an outline of your actions in the Battle RP; for each action include the attack, zoid and section of the zoid being attacked, and the DP of the weapon you used. > Zoids that have a restriction to either GL 3, 4, or 5 are UNUSUABLE AND UNATTAINABLE by pilots at GL 1. For each level below the restriction you will be docked 20% of all dp, speed, and agility. (ie: 20% deduction off max by a GL 4 pilot on a GL5 zoid) |
| Procedure
> After
your opponent accepts your challenge, > A round is complete
once each or a majority of the pilots >After
each pilot posts, the judge will decide which attacks hit, |
|
Battle Codes and Arena Conditions Battle Codes 0099-
Standard challenge, normal rules apply. This includes No Headshots. 0752-
Long range only 0992-
All weapons expected/Headshots Allowed 0192-
No defensive add-ons 0410- Box Mode (No in-battle changes. E.g. you can't change armors) 0384-
Flag Battle
(Judge announces a "flag" zoid for each team.
First team to destroy the other's flag wins) 0901- Salvage Rights (Under this code specific weapons can be targeted and severed, the winning team or individual can than claim those parts as salvage. Update: Only parts KO'd are salvaged, including armor plating. Nanotech armor, internal components and zoids are exempt) 0631-
Ground Zoid's only 0353-
Air Zoid's only 0294- Water Zoid's Only 0347- Speed reduced by 50%/Each pilot also only receives half their normal actions Arena Conditions > Your battles can
take place in one or more of the following locations and or elements. |
Team Battle Winnings Unranked: For Mercenaries - See teams and classes rules for how a merc gains credits. Solo/Non-team Battle Winnings 15RP credits Losses 1 RP Credit will go to each loser. |
| Battle Tactics (If you have any tactics you wish to contribute, send them to tetsuo@zoidsae.us) > Weapon accuracy is reduced to 20%
when targeting air > Taking out your opponents legs
first > The quickest way to victory is
using weapons that invoke a system freeze |
Zoid System Status Types Normal Operations - All the zoids systems are functioning correctly. Permanent System Freeze- The zoids combat systems have ceased functioning, the zoid can no longer continue in combat. This is only caused by a complete loss of armor on either the body section, head section or both. Temporary System Freeze- The zoids combat systems have momentarily locked up do to some sort of stress. A zoid with this status must pause for one move, it can not attack or defend unless the effects of a previous action remain active. Overheating- The zoids heat threshold as been reached and has caused a temporary system freeze. |